The Cord: Final Push For Season 2


Good morning, we are in the final leg of Season 2 for Marathon, which is confirmed to end on September 22nd, 2026. In the final five weeks of the season, Bungie is offering a new experimental event called “Ordnance Heist” until September 1st, a PvPvE experiment that promises to put vault keys and high-end loot at the forefront of the extraction shooter.

Within this update resides a new prestige store skin for Destroyer, along with the introduction of the game’s first “power weapon,” the Firestorm; a single-mag modified Repeater HPR rifle that shoots incendiary explosive rounds and notably cannot be reloaded.

To acquire the elusive weapon, players first need to collect UESC Manifests and Key Templates from UESC enemies on Perimeter. Those Key Templates can then be taken into Dire Marsh, where completing their objective and successfully extracting turns them into Firestorm Locker Keys.

You'll need three keys to open a Firestorm Locker, which can appear on Perimeter, Dire Marsh, and Outpost. Other Runners can also be hunting for the same lockers, making the final step potentially just as dangerous as getting there.

The weapon will primarily be in the game for the duration of the event, with Bungie positioning it as a powerful tool that can completely change a run rather than something players add to their arsenal. Once Ordnance Heist is over, the Firestorm will be go into Supply Drop loot pools.

UESC Manifests can also be spent at the MIDA and Traxus Armories on Key Templates, Sponsored Kits, Implants, and Weapon Chips, with new Implants and Weapon Chips also being added in the update.

Mirroring the end of Season 1, Nightfall aims to once again up the ante by funneling players into higher-octane experiences. As many will tell you, Marathon is at its very best when players are engaged with one another as opposed to aimlessly wandering or completing menial tasks for hours on end.

As is now standard with all new changes to Marathon, this update does not come without its share of critiques from voices both big and small. While some players champion the addition of a power weapon and welcome its potential in the sandbox, others have voiced concerns that it might not pan out as planned.

The Firestorm cannot be extracted, as it converts to credits upon exfil, which means that you better use it or lose it. However, the fact that the weapon can only be accessed in a live game where other players will more than likely be hunting for the same locker means that it may play out the way that Prestige Room Keys currently do: you’re going to have to wipe the lobby if you want a chance to loot it, and if there’s no one else on the map, it leaves you about 10 minutes to take pot shots at Orion’s forgotten children.

While we will see firsthand how the new event plays out in real time, it is good to know that the Marathon team is still looking for new and creative ways to surprise its playerbase instead of fully caving to milquetoast suggestions to appease uninterested parties whose views on the game may never change, let alone be momentarily swayed.

It’s never really a Geezaws blogpost without a commentary, though, so…

I think the team has done as good of a job as they can trying to keep up with the demands of the public and, what I imagine has to be, the decreasing leniency of SIE’s iron fist. If you’d asked me two weeks ago what I thought the end-of-season push would be, I would have said maybe a new enemy type. I certainly wouldn’t have predicted a power weapon. The team has an ability to both satisfy those wanting something new while also not falling into predictability.

Game development is getting increasingly difficult. It gets more time-consuming, more expensive, and substantially more influenced by shareholder expectations every passing minute. We see the repercussions of this regularly these days, and it does not help that gamers do nothing but become dissatisfied with any changes that weren’t made to their unique specifications. It is possible to critique without the holy war of it all, or maybe it isn’t anymore.

While we wait for more clarification on what Season 3 will have in tow, Bungie is offering a new direction for all players to face in the closing weeks of the current season. While it may not be a change that brings back the game’s Day 1 playerbase in full, it certainly adds a unique variety to both the sandbox and potential player behavior.

I do wonder if having a power weapon on Perimeter may make it easier for players disinterested in it to be left alone to do whatever else it is they want to do. If the event creates a high-value hotspot without forcing every player into it, that could end up being one of its more interesting effects.

I’ll have a tiny bit more to talk about on this matter soon, but it won’t be a “Cord.” Sometime this week or next, I’m going to be throwing together my personal wishlist of things I’d ideally want to see from the game in the future. It’s a topic I’ve spent quite a while thinking about, so it’ll be fairly extensive. Look out for that!

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