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Showing posts from October, 2025

Ghost of Yotei: Bodies, Bullets, and Beautiful Backdrops.

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  Good morning. As of writing this I'm not quite done with my first play through of Sucker Punch Production's Ghost of Yotei; but much like the titular "Yotei Six", I fear the end is near. This is not a narrative spoiler discussion, but it will discuss mechanics. Five years ago Sucker Punch reestablished itself as a Playstation Studios powerhouse with its third major franchise (fourth, if you count the N64's solo release, Rocket: Robot on Wheels in 1999) , Ghost of Tsushima . While Tsushima was widely lauded for its perfect approach to the open world formula, it did not attempt to reinvent the wheel. The combat was excellent; fast, visceral, and easy-to-pick-up-yet-hard-to-master. The attention to detail with respect to Japan's history was not only praised by players, but by the people of Japan, its historians, and even government officials, for being accurate and respectful, while showcasing the surrealist beauty of the archipelago's 13th century. The s...