There's Nothing Hollow about Silksong.
Let’s be clear: I have not played Silksong yet. I have it, but it sat on my console this weekend for one major reason. I simply do not have the time or bandwidth in my life right now to no-life a game that I know is going to be as manicured as it’s proving to be. From both a narrative standpoint and mechanically, a true metroidvania is a canvas of a game, Hollowknight was a game that was only as good as the player was willing to engage its full design. I imagine Silksong , naturally, is doubly so. That might sound like a pompous crock of shit, but it’s true; a platformer in 2025 must set itself apart from the zeitgeist of AAA industry bombs by optimizing the “good things come in small packages” ethos. This isn’t a “get through the game in 20 hours and put it away” experience, it’s a game that I know will take multiple, slow and methodical playthroughs. A good expression of this contrast is positioning Hollowknight against Astrobot . The latter is truly a fantastic production, ...